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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BNG {
/// <summary>
/// Only show this Hand Transform if it's distance from "OtherHandTransform" is >= "DistanceToShow"
/// </summary>
public class HandRepresentationHelper : MonoBehaviour {
[Tooltip("The GameObject to be shown or hidden depending on Distance from OtherHandTransform")]
public Transform HandToToggle;
[Tooltip("The other Hand Transform used to calculate distance")]
public Transform OtherHandTransform;
[Tooltip("Distance required to show this Transform in meters")]
public float DistanceToShow = 0.1f;
void Update() {
if(Vector3.Distance(HandToToggle.position, OtherHandTransform.position) >= DistanceToShow) {
HandToToggle.gameObject.SetActive(true);
}
else {
HandToToggle.gameObject.SetActive(false);
}
}
}
}